Scenic is designed to be easily interfaced to any simulator (see Interfacing to New Simulators). On this page we list interfaces that we and others have developed; if you have a new interface, let us know and we’ll list it here!
To enable debugging of dynamic scenarios without having to install an external simulator, Scenic includes a simple Newtonian physics simulator.
The simulator supports scenarios written using the cross-platform Driving Domain, and can render top-down views showing the positions of objects relative to the road network.
See the documentation of the
scenic.simulators.newtonian module for details.
Our interface to the CARLA simulator enables using Scenic to describe autonomous driving scenarios.
The interface supports dynamic scenarios written using the CARLA world model (
scenic.simulators.carla.model) as well as scenarios using the cross-platform Driving Domain.
To use the interface, please follow these instructions:
Install the latest version of CARLA (we’ve tested versions 0.9.9 through 0.9.13) from the CARLA Release Page. Note that CARLA currently only supports Linux and Windows.
Install Scenic in your Python virtual environment as instructed in Getting Started with Scenic.
Within the same virtual environment, install CARLA’s Python API. For CARLA 0.9.12 and onward, you can simply run pip install carla (unless you built CARLA from source; see detailed instructions here).
For older versions of CARLA, you’ll need to install its Python API from the
.egg by executing the following command:
$ easy_install /PATH_TO_CARLA_FOLDER/PythonAPI/carla/dist/carla-0.9.9-py3.7-linux-x86_64.egg
The exact name of the
.egg file may vary depending on the version of CARLA you installed; make sure to use the file for Python 3, not 2.
You may get an error message saying
Could not find suitable distribution, which you can ignore.
Instead, check that the
carla package was correctly installed by running pip show carla.
To start CARLA, run the command ./CarlaUE4.sh in your CARLA folder. Once CARLA is running, you can run dynamic Scenic scenarios following the instructions in the dynamics tutorial.
The interface to Grand Theft Auto V, used in our PLDI paper, allows Scenic to position cars within the game as well as to control the time of day and weather conditions.
Many examples using the interface (including all scenarios from the paper) can be found in
See the paper and
scenic.simulators.gta for documentation.
Importing scenes into GTA V and capturing rendered images requires a GTA V plugin, which you can find here.
We have developed an interface to the LGSVL simulator for autonomous driving, used in our ITSC 2020 paper.
The interface supports dynamic scenarios written using the LGSVL world model (
scenic.simulators.lgsvl.model) as well as scenarios using the cross-platform Driving Domain.
To use the interface, first install the simulator from the LGSVL Simulator website. Then, within the Python virtual environment where you installed Scenic, install LGSVL’s Python API package from source.
An example of how to run a dynamic Scenic scenario in LGSVL is given in Dynamic Scenarios.
We have several interfaces to the Webots robotics simulator, for different use cases.
Our main interface provides a generic world model that can be used with any Webots world and supports dynamic scenarios.
examples/webots folder for example Scenic scenarios and Webots worlds using this interface, and
scenic.simulators.webots for documentation.
Scenic also includes several more specialized world models for use with Webots:
A model for the Mars rover example used in our PLDI paper. This model is extremely simple and might be a good baseline for developing your own model. See the examples in
examples/webots/mars(including a dynamic version of the scenario from the paper) and the documentation of
A more specific model for traffic scenarios at intersections, using guideways from the Intelligent Intersections Toolkit. See the examples in
examples/webots/guidewaysand the documentation of
The last two models above, and the example
.wbt files for them, were written for the R2018 version of Webots.
Relatively minor changes would be required to make them work with the newer open source versions of Webots.
We may get around to porting them eventually; we’d also gladly accept a pull request!